![]() ![]() The demo was simply of such exceptional quality that fans, and critics couldn’t quite believe that it was real-time and rendered on the PS2.Īt the time of the E3 reveal, Kojima’s team had only worked on the engine and basic game design. Lighting and shadows had a real impact on gameplay, giving away player position and vice-versa. Was it a cinematic trailer, gameplay video, or both? The sheer quality of the onscreen visuals had people confused as to whether they were seeing a game running in real-time or a pre-rendered cutscene.Īn immense number of enemies filled the screen. Showcased a few months before the PS2’s Western launch, Metal Gear Solid 2’s E3 reveal was a resounding success. ![]() Then came Metal Gear Solid 2’s E3 2000 reveal. However, none of these really pushed the bar forward in technical terms. When Sony first launched the PlayStation 2 in 2000, a number of titles launched alongside it. In many ways, the game still holds up today, a reminder of Kojima’s sheer technical wizardry on hardware that’s barely faster than a modern calculator. Further back in time, Hideo Kojima’s Metal Gear Solid 2: Sons of Liberty delivered some of the finest visuals ever seen in a sixth-gen title. Naughty Dog’s Uncharted series and The Last of Us demonstrated just how far ahead of the Xbox 360 the PS3 truly was in capable first-party hands. For the PS4, God of War, The Order: 1886, and Horizon: Zero Dawn pushed the graphics bar up higher than ever before. Every PlayStation generation has its share defining titles. ![]()
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